However, it wasn’t long ago that this wasn’t the case, and one must only look back to the Xbox 360/ Playstation 3 era to see a far more eclectic mix of game designs in big budget titles. Open world games are now expected to have top of class shooting and driving mechanics, all shooters must have some sort of RPG-inspired customizability, and god help any RPG that lacks “tight” controls. In recent years we’ve seen an unprecedented blending of genre elements into all manner of video games. It’s astonishing to think about how far game design has come in the past decade.